You might not recognise them on the street, but that doesn’t mean voice actors can’t enjoy the same demand and variety of work as their on-camera peers. After all, “The tongue can paint what the eyes can’t see”, as the Chinese proverb goes.
We recently spoke to BAFTA Award-winning film and TV director, Jon East (Pennyworth, Killing Eve), and writer/director star-on-the-rise, Koby Adom (Noughts + Crosses, Haircut) for their takes on collaborating with actors, and what separates the good from the great.
'Tis once again the season we nerd out and reflect on our reading list of the past year 🤘🏼2020 - in all its chaotic glory - saw us read a total of 25 books, which, encouragingly, is up 25% on our number in 2019.
Fame. A complex topic, we know, but one we’re gonna attempt to tackle here regardless. As a sneaky opponent for the vast majority of our actors, this is how we start to unpack what has become such a loaded subject for so many in our field.
Shakespeare himself said in Hamlet: “There is nothing either good or bad, but thinking makes it so.” Objective reality will remain objective reality, but our decision to interpret that ... is always entirely ours.
Gaming work is so attractive because the storytelling possibilities feel almost infinite. The realm of potential exceeds that of stage or screen and with technology developing at the exponential rate it is, that will only continue to be the case.
A person’s “success” belongs to more than just them. The achievements of the ... protagonist are only made possible with the help (whether direct or indirect) of many, many others, and similarly, their wins are also the wins of these people too.
We actors can do a pretty good job of planting the metaphorical seed (our wildest dreams and ambitions), and tending to it regularly (through training, experience and exposure), but we can also be pretty guilty of digging up the damn seed to see if it